The purpose of this book is to encourage a shift in how work is done; from a process-centric model that’s about predictability and consistency to a game-centric model that recognizes the complexity and the unpredictability of a digital world.
"Enter Gamestorming. Authors Dave Gray, Sunni Brown, and James Macanufo believe we need to use more play in these difficult to define situations. Games as activities can make apparent a variety of possible paths towards the fuzzy goal. The defined space, simple rules, and unpredictable outcomes of games make them ideal for this sort of work. Stringing together a series of different games moves us closer a solution." - Todd Sattersten
Is there a set of traits shared by all truly great achievers—those we deem extraordinary—no matter their field or the time period within which they did their important work? In an attempt to answer this question, Gardner first examines how most of us mature into more or less competent adults. He
A THINK DIFFERENT APPROACH TO INNOVATION-Based on the Seven Guiding Principles of Apple CEO Steve Jobs In his acclaimed bestseller The Presentation Secrets of Steve Jobs author Carmine Gallo laid out a simple step-by-step program of powerful tools and proven techniques inspired by Steve Jobs's legendary presentations. Now, he shares the
Insights often appear like magic because all we see is the surprising finale, the rabbit popping out of the hat. We don’t see the steps leading up to that finale, the years that the magician spent practicing, the design of the hat, and the way the rabbit was smuggled on stage.
Where Good Ideas Come From is about the space of innovation. Some environments squelch new ideas; some environments seem to breed them effortlessly. Our thought shapes the spaces we inhabit, and our spaces return the favor. We argue that a series of shared properties and patterns recur again and again in
While intelligence and skills are important, there’s another element that’s critical to your team’s success: diversity. There are many types of diversities, like demographic diversity and cognitive diversity. This summary of Rebel Ideas by Matthew Syed is concerned with cognitive diversity, which is the diversity of the minds we engage with.
Gamestorming is about creating game worlds specifically to explore and examine the business challenges, to improve collaboration, and to generate novel insights about the way the world works and what possibilities we might find there.
By imagining, creating, and exploring possible worlds, you will open the door to breakthrough thinking and real innovation.
Goals are a way to move from A to B. In between A and B is something we can call the challenge space.
If you want to really master gamestorming, you will need to learn how to design your own games, based on your goals.
While a business process creates a solid, secure chain of cause and effect, gamestorming creates not a chain, but a framework for exploration, experimentation, and trial and error.