If you had the opportunity to probe the future, make strategic choices, and view their consequences before making expensive and irretrievable decisions, wouldn't you take advantage of it? Of course you would. And in a world of asymmetrical conflict, security threats, intense global competition, and economic uncertainty, there is an even higher premium on road-testing plans and strategies--whether they're spearheaded by government organizations, transnational corporations, or emerging megacommunities. Wargaming for Leaders provides a methodology to get at the issues that one leader, no matter how visionary, cannot grasp on his or her own. How? By bringing together the real experts on the topic at hand to wage cognitive warfare. Through tapping the collective wisdom surrounding an issue, experts can experience the future in a risk-free environment and find answers to questions that had not been on their radar--often with unexpected and startling results.
"Faced with a complex, dynamically evolving threat, our Headquarters needed time to generate situational awareness/understanding and redraft the Operations Plan. Yet time was one resource we didn’t have. We knew instinctively that the linear, rational, and methodical approach to strategy development we had used before was not appropriate for this context, and that we had to try something different. Our solution was wargaming, a process in which participants engage in adversarial role-playing in order to explore a problem from multiple perspectives."-Harvard Busniess Review
"the book is set out in a fairly standard format for such wargaming books as first devised by Featherstone in his writings. A chapter outlining political and military developments, a chapter explaining the rationale of the rules, a set of simple rules, examples of types of battle (e.g. meeting engagement, flanking attack), some army lists and nine historical battles." -Wargaming
What happened to the U.S. intelligence apparatus on 9/11 was a failure, not of intelligence but, of imagination. The U.S. government had all information. It just couldn't see how to think about it in the most effective way. For more than 35 years, we have tracked change and told people how
After an astonishing career-first in Scotland, and then over 27 years with Manchester United Football Club- Sir Alex Ferguson delivers Leading, in which the greatest soccer coach of all time will analyze the pivotal leadership decisions of his 38 years as a manager and, with his friend and collaborator Sir Michael
Whenever someone makes a decision and tries to be reasonable and restrained, the brain is awash in feelings, driven by its inexplicable passions. These emotions secretly influence our judgment. Naturally, these feelings sometimes can lead us astray and cause us to make all sorts of predictable mistakes. To make good decisions, God
Let us talk about human “irrationality”, about our distance from perfection. I believe that recognizing where we depart from the ideal is an important part of the quest to truly understanding ourselves, and one that promises many practical benefits. Understanding irrationality is important for our everyday actions and decisions and for
Simply put, 10 – 10 – 10 is a new approach to making choices that will allow you to create a life of your own making. It’s about a steady discipline that can help us replace chaos with consistency, confusion with clarity, and perhaps best of all, guilt with no-guilt. More
We are living in a world where society trends influence business trends. This has led to offices being ruled by politically correct leaders who tip-toe around inexpert, incompetent employees; refusing or ignoring to correct their employees’ behaviors, favoring office harmony over productivity. The core of the following is to learn the
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Wargaming is essentially an anticipative —but not predictive—tool going back millennia with one major objective: to anticipate outcomes of battles to come.
An apparently out-of-control dilemma can be resolved with adequate analysis and informed decisions being made by soliciting right people.
a wargame must involve key players with competing interests based on arguments, for example, over strategic or tactical plans, data or institutional culture.
The way and number of players involved in a wargame vary considerably according to each client’s set of objectives.
Wargamers serve as control group providing competing players with additional information or scenario shifts—“injects” in our terms.